#include "VSignalManager.h"
ClassImp(VSignalManager)
VSignalManager* gSignalManager=0;
VSignalManager::VSignalManager()
{
mTable = new THashTable(0,3);
}
void VSignalManager::Grow(FrVect* vect)
{
VFrVectObject* vfr0;
VFrVectObject* vfr = new VFrVectObject(vect);
vfr0 = (VFrVectObject*)mTable->FindObject(vfr);
if (!vfr0) {
printf("Add frvect 0x%x\n",(unsigned int)vfr->GetFrVect());
mTable->Add(vfr);
} else {
printf("Inc count for frvect 0x%x\n",(unsigned int)vfr->GetFrVect());
vfr0->IncCount();
delete vfr;
}
}
void VSignalManager::Shrink(FrVect* vect)
{
VFrVectObject* vfr0;
VFrVectObject* vfr = new VFrVectObject(vect);
vfr0 = (VFrVectObject*)mTable->FindObject(vfr);
if (vfr0) {
vfr0->DecCount();
if (vfr0->GetCount() == 0) {
vfr0->Delete();
printf("deleted signal\n");
mTable->Remove(vfr0);
delete vfr0;
}
}
delete vfr;
}
void VSignalManager::Release(FrVect* vect)
{
VFrVectObject* vfr0;
VFrVectObject* vfr = new VFrVectObject(vect);
vfr0 = (VFrVectObject*)mTable->FindObject(vfr);
if (vfr0) {
mTable->Remove(vfr0);
delete vfr0;
}
delete vfr;
}
VFrVectObject* VSignalManager::GetFrVectObject(FrVect* vect)
{
VFrVectObject* vfr0;
VFrVectObject* vfr = new VFrVectObject(vect);
vfr0 = (VFrVectObject*)mTable->FindObject(vfr);
return vfr0;
}
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