1 #ifndef __CTAUACLIENTMANAGER_H__
2 #define __CTAUACLIENTMANAGER_H__
4 #include "uabasenodes.h"
6 #include "servermanager.h"
11 #include "../uaclient/uasession.h"
17 class ControllerObject;
36 UaStatus
connect(UaString& sUrl,
37 UaClientSdk::SessionSecurityInfo& sessionSecurityInfo);
40 void startUp(ServerManager* pServerManager);
48 UaStatus
callMethod(std::string command,
int clientId);
49 UaStatus
callMethod(std::string command, UaClientSdk::CallIn &callRequest,
51 UaStatus
read(std::string command,
int clientId);
58 std::list<std::string> listClient;
59 std::list<std::string> listClientNode;
65 std::vector<UaClientSdk::UaSession*> m_pSessionTab;
66 std::string m_dataIdDescriptorRef;
71 ServerManager* m_pServerManager;