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#include <iostream> #include "asterics_hpc.h" #include "table_particle.h" using namespace std; |
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///Get the number of cycles per elements of the moveParticle function /** @param nbElement : number of elements of the tables * @param nbRepetition : number of repetition to evaluate the function moveParticle */ void evaluateMoveParticle(long unsigned int nbElement, long unsigned int nbRepetition){ //Allocation of the tables TableParticle tp; allocTableParticle(tp, nbElement); initTableParticle(tp); //Stating the timer long unsigned int beginTime(rdtsc()); for(long unsigned int i(0lu); i < nbRepetition; ++i){ moveParticle(tp, 0.005f); } //Get the time of the nbRepetition calls long unsigned int elapsedTime((double)(rdtsc() - beginTime)/((double)nbRepetition)); double cyclePerElement(((double)elapsedTime)/((double)nbElement)); cout << "evaluateMoveParticle : nbElement = "<<nbElement<<", cyclePerElement = " << cyclePerElement << " cy/el, elapsedTime = " << elapsedTime << " cy" << endl; cerr << nbElement << "\t" << cyclePerElement << "\t" << elapsedTime << endl; //Deallocate the tables freeTableParticle(tp); } |
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int main(int argc, char** argv){ cout << "Table Particle implementation" << endl; evaluateMoveParticle(1000lu, 10000lu); evaluateMoveParticle(2000lu, 10000lu); evaluateMoveParticle(3000lu, 10000lu); evaluateMoveParticle(5000lu, 10000lu); evaluateMoveParticle(10000lu, 10000lu); return 0; } |
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