#ifndef LOAD_TEXTURE_Gl3_H #define LOAD_TEXTURE_Gl3_H #define GL3_PROTOTYPES 1 #include #include #include #include #include #include #define __USE_MIP_MAP_OPENGL__ bool loadTextureGl3(GLuint & id, const std::string & fichierImage); SDL_Surface* verticalMirror(const SDL_Surface *imageSource); #endif