#ifndef __LOAD_SHADERS_H__ #define __LOAD_SHADERS_H__ #include #include #include #define GL3_PROTOTYPES 1 #include #ifdef __cplusplus extern "C" { #endif char* loadSource(const char *filename); GLuint loadShader(GLenum type, const char *filename); int linkGlProgram(GLuint programID); #ifdef __cplusplus } #endif #endif