C'est le type du Cube par défaut que l'on a quand on démarre Blender. Regardons ce que le complétion nous donne :
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objCube = bpy.data.objects['Cube']
objCube.
active_material
active_material_index
active_shape_key
active_shape_key_index
animation_data
animation_data_clear(
animation_data_create(
animation_visualisation
as_pointer(
bl_rna
bound_box
callback_add(
callback_remove(
children
closest_point_on_mesh(
coat3D
collision
color
constraints
copy(
data
delta_location
delta_rotation_euler
delta_rotation_quaternion
delta_scale
dimensions
draw_bounds_type
draw_type
driver_add(
driver_remove(
dupli_faces_scale
dupli_frames_end
dupli_frames_off
dupli_frames_on
dupli_frames_start
dupli_group
dupli_list
dupli_list_clear(
dupli_list_create(
dupli_type
empty_draw_size
empty_draw_type
empty_image_offset
field
find_armature(
game
get(
grease_pencil
hide
hide_render
hide_select
id_data
is_duplicator
is_modified(
is_property_hidden(
is_property_set(
is_updated
is_updated_data
is_visible(
items(
keyframe_delete(
keyframe_insert(
keys(
layers
library
location
lock_location
lock_rotation
lock_rotation_w
lock_rotations_4d
lock_scale
material_slots
matrix_basis
matrix_local
matrix_parent_inverse
matrix_world
mode
modifiers
motion_path
myCollectionUEA
myCollectionUEA_index
name
parent
parent_bone
parent_type
parent_vertices
particle_systems
pass_index
path_from_id(
path_resolve(
pose
pose_library
proxy
proxy_group
ray_cast(
rna_type
rotation_axis_angle
rotation_euler
rotation_mode
rotation_quaternion
scale
select
shape_key_add(
show_axis
show_bounds
show_name
show_only_shape_key
show_texture_space
show_transparent
show_wire
show_x_ray
slow_parent_offset
soft_body
tag
to_mesh(
track_axis
type
type_recast(
up_axis
update_tag(
use_dupli_faces_scale
use_dupli_frames_speed
use_dupli_vertices_rotation
use_fake_user
use_shape_key_edit_mode
use_slow_parent
user_clear(
users
users_group
users_scene
values(
vertex_groups
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Le moins que l'on puisse dire est que cette liste est longue.
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