| ||||
|
Continuons à tester des trucs :
cubeMesh = bpy.data.meshes.get("PyramidMesh")
listeValues = cubeMesh.uv_textures.active.data.values()
listeValues[0].
as_pointer(
bl_rna
callback_add(
callback_remove(
driver_add(
driver_remove(
get(
id_data
image
is_property_hidden(
is_property_set(
items(
keyframe_delete(
keyframe_insert(
keys(
path_from_id(
path_resolve(
pin_uv
rna_type
select_uv
type_recast(
uv
uv1
uv2
uv3
uv4
uv_raw
values(
On continue :
cubeMesh = bpy.data.meshes.get("TexturedCubeMesh.002")
UVTexture = cubeMesh.uv_textures.new()
UVTexture.active = True
listeVertices = cubeMesh.vertices.values()
listeVertices[0].co
Vector((1.0, -1.0, -1.0))
listeVertices[0].index
0
listeVertices[0].normal
Vector((0.5773491859436035, -0.5773491859436035, -0.5773491859436035))
listeVertices[0].select
False
On test si c'est dans les faces : listeFaces = cubeMesh.faces.values() | ||||
|