VVirtualFrameChannelPlayer


class description - source file - inheritance tree

class VVirtualFrameChannelPlayer : public TObject


    public:
virtual void ~VVirtualFrameChannelPlayer() static TClass* Class() static VVirtualFrameChannelPlayer* FrameChannelPlayer(VVirtualFrameChannel* obj) Double_t GetProcessLength() const char* GetProcessList() const Double_t GetProcessStart() Double_t GetProcessStep() virtual TClass* IsA() const virtual Int_t MakeClass(const char* classname, const char* cond, Option_t* option) virtual Int_t Process(VSelector* selector, double starttime, double length, const char* cond, Option_t* option) virtual Int_t Process(const char* filename, double starttime, double length, const char* cond, Option_t* option) virtual void SetFrameChannel(VVirtualFrameChannel* fc) static void SetPlayer(const char* player) void SetProcessLength(Double_t length) void SetProcessList(const char* list) void SetProcessStart(Double_t start) void SetProcessStep(Double_t step) virtual void ShowMembers(TMemberInspector& insp, char* parent) static void StartEmptyViewer() virtual void StartViewer(int mode = 0) virtual void Streamer(TBuffer& b) void StreamerNVirtual(TBuffer& b)

Data Members

    private:
static TClass* mgPlayer Pointer to current frame channel string mProcVectList list of channels/vectors to be processed double mProcStart start time of processing double mProcLength length (in time) for the processing double mProcStep time step of the processing


See also

VFrameChannelPlayer

Class Description

                                                                      
 VVirtualFrameChannelPlayer                                           
                                                                      
                                                                      


VVirtualFrameChannelPlayer* FrameChannelPlayer(VVirtualFrameChannel *obj)
 Static function returning a pointer to a frame channel player.
 The player will process the specified obj. If the frame channel player
 does not exist a default player is created.

void SetPlayer(const char *player)
 Static function to set an alternative frame channel player.

void StartEmptyViewer()
 Static function to start an emty viewer.



Inline Functions


              Int_t MakeClass(const char* classname, const char* cond, Option_t* option)
        const char* GetProcessList() const
           Double_t GetProcessStart()
           Double_t GetProcessLength()
           Double_t GetProcessStep()
               void SetProcessList(const char* list)
               void SetProcessStart(Double_t start)
               void SetProcessLength(Double_t length)
               void SetProcessStep(Double_t step)
              Int_t Process(const char* filename, double starttime, double length, const char* cond, Option_t* option)
              Int_t Process(VSelector* selector, double starttime, double length, const char* cond, Option_t* option)
               void SetFrameChannel(VVirtualFrameChannel* fc)
               void StartViewer(int mode = 0)
            TClass* Class()
            TClass* IsA() const
               void ShowMembers(TMemberInspector& insp, char* parent)
               void Streamer(TBuffer& b)
               void StreamerNVirtual(TBuffer& b)
               void ~VVirtualFrameChannelPlayer()
Last update: Tue Jul 1 17:30:01 2003


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